A downloadable project

In the post-apocalyptic era, human's civilization and technology have degraded to the tribal age. People in this tribal living as hunter, but several generations ago, they discovered vast underground research and military compounds, left untouched since the fall of civilization. They have since begun collecting the technology, in an attempt to find answers to the mysteries of life, which they believe lie hidden in the tech.This is a bold and novel setting, which can create a sense of inversion that "we(player) are ancients in the times, and they(character in game) are ancients in life". At the same time, there is a sense of deduction and drama brought about by the setting of "if there are a lot of remains of modern equipment in nature, how will human civilization develop and what stories will be produced". In summary, we want to depict a world that is based half of the content on reality (natural landscapes and architectural relics with realistic prototypes), and half based on bold innovation and imagination (new human civilization, sci-fi elements). Combining these two contradictory elements that have become reasonable because of the setting can form a unique fantasy reality effect. The lonely ruins altar in the cave and the mechanical devices left behind by the end of worship are the main objects of our world architecture.

Group: 

Art director - Simon Knude Hansen

Lead designer - Apostolos Pechlivanidis

Concept artist - Sophie Olsen

3D artist - Johannes Schackinger

3D artist - Xinru Liu

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